Office of the City Archivist
Preserves civic records and written history. The Archivist's Office also serves as the government office of Temporis.
Learn more →THE INDEPENDENT CITY OF
Founded Day 1 of Year 0 and governed under charter with the New Church of Jonas Falx, Temporis remains self-administered on the continent of Hagia.
“Temporis belongs to those who build it.”
The Independent City of Temporis governs itself under charter while remaining in fellowship with the New Church of Jonas Falx. Most residents are Seraphs. The city calls on the Forlorn Hope, its knightly order, for defense in matters both routine and dire.
Temporis has declared its independence from the Conclave of Hagia, a political union of several other settlements on the continent. The city seeks neither to rule its neighbors nor to be ruled by them, and remains open to trade, diplomacy, and alliances built on mutual respect between equals.
The offices of Temporis, organized under the city charter.
Preserves civic records and written history. The Archivist's Office also serves as the government office of Temporis.
Learn more →Handles residency registration, property filings, and the city's civil ledgers.
Learn more →Oversees the wall, the wards, and the ongoing reconstruction of the Cathedral.
Learn more →The city's knightly order and standing guard, charged with the defense of Temporis.
Learn more →The knightly order and standing guard of Temporis.
The Forlorn Hope are the knights of Temporis. Not lords, not a bloodline, and not a reward for birth. We are a duty that anyone can be called to and no one is owed.
Our name comes from the knights who stood upon the surface of a dying world while humanity sheltered beneath it. They held the line because someone had to.
Protect the weak and stand between danger and those who would suffer from it.
Preserve knowledge, records, techniques, names, and lives from needless loss.
Remain steady when fear, danger, or uncertainty would make standing difficult.
The Hope serves across the walls and roads of Temporis. Squires and Knights may be assigned to gates, patrols, escorts, emergency response, Archive protection, or expeditions. There is no lesser posting: a Squire at a gate can do more good than a Knight who never draws a blade.
The order is organized into Squires, Knights, and Captains, each divided into three ranks. Rank measures trust and responsibility, not merely fighting ability.
Read the Forlorn Hope ManualPetitions for service begin in character. The full expectations, rank structure, oath, duties, and teachings of the order are maintained by the Department of the Forlorn Hope.
Begin Your PetitionStanding bulletins from the city and its departments.
Following reports of rust-touched creatures, general access to the Catacombs has been prohibited. Entry is restricted to authorized Forlorn Hope personnel.
Rebuilding of the Cathedral continues, guided by findings from ongoing archaeological surveys of the original structure.
The Hall of the Hope is accepting petitions for the Squire trial. See the recruitment section for eligibility and how to apply.
The city reaffirms that it remains outside the Conclave of Hagia while continuing to welcome trade and diplomacy with all who approach in friendship.
Petitions for service within Temporis begin in person and in character.
If you wish to petition the city, seek appointment, or inquire about service, reach out In Character. There is no email application process.
Preserves civic records and written history. The Archivist's Office also serves as the government office of Temporis.
The Office of the City Archivist preserves the civic records and written history of Temporis. It also serves as the city's government office, maintaining the records and administrative continuity of the city in keeping with the Church's teaching on knowledge.
Reach out In Character!
Handles residency registration, property filings, and the city's civil ledgers.
The Bureau of Public Records and Registry handles residency registration, property filings, and the city's civil ledgers. Matters concerning the registry are handled through the city's established civic offices.
Reach out In Character!
Oversees the wall, the wards, and the ongoing reconstruction of the Cathedral.
The Department of Municipal Works oversees the wall, the wards, and the ongoing reconstruction of the Cathedral. Its work concerns the maintenance and continued development of the city's public works.
Reach out In Character!
The Knightly Order of Temporis, including its purpose, hierarchy, duties, teachings, and the manual carried by those who enter its service.
Issued by order of the New Church of Jonas Falx, Independent City of Temporis.
You are not yet a Knight. You may never be one. There is no shame in that. A wall needs stones and watchmen, not only champions.
Carry this manual. Read it. Mark it. Return to it when the answer is not obvious.
The Forlorn Hope are the knights of Temporis. Not lords, not a bloodline, and not a reward for birth. We are a duty that anyone can be called to and no one is owed.
We are named for those who came before: the knights who stood on the surface of a dying world while what remained of humanity sheltered beneath it. They held the line when holding it made no sense. We do not worship them. We study what they did right, what they did wrong, and what was lost.
Stand between danger and those who would otherwise suffer from it.
Hold the line when there is still something worth defending.
Protect records, techniques, names, and knowledge from needless loss.
The scope of the Hope is Temporis, including its people, archives, walls, roads, and future. We are not saviors of the world. Aid beyond the walls may be freely given, but it is not owed.
There are three stations: Squire, Knight, and Captain. Each contains First, Second, and Third Rank. These are not nine different kinds of soldier. Rank measures trust.
| Station | First Rank | Second Rank | Third Rank |
|---|---|---|---|
| Squire The Post | Newly proven. Gates, walls, patrols, escorts, and lesser threats. Not expected to seek battle. | Proven. Better equipment; may fight when needed, though higher-ranked Squires and Knights ordinarily take the line first. | Trusted in danger. Among the first Squires expected to answer when fighters are called. |
| Knight The Blade | Entrusted with the blade. | Established trust and issued the armor of the Forlorn Hope. | Among the most trusted. Experience and judgment determine what they are asked to carry. |
| Captain The Choice | Entrusted with command. | Proven judgment through command and experience. | The highest standing. Only one Third Rank Captain exists; when Captains must yield to a single voice, that voice decides. |
You are newly proven. Show that you can be trusted with ordinary things: gates, walls, patrols, escorts, and lesser threats.
Steadiness before heroics.You have proven yourself. Better equipment follows, and you may fight when needed.
Proven service brings greater responsibility.You remain a Squire, but danger no longer finds you untested. You are among the first Squires expected to answer when fighters are called.
Trust under danger.You have been entrusted with the blade. Knighthood requires more than fighting skill; you must know which fights are worth having and which are better avoided.
Skill at arms is necessary, but not sufficient.You have established yourself in the trust of Knighthood and are issued the armor of the Forlorn Hope.
Dependable service and judgment.You stand among the most trusted Knights. Experience and judgment determine what you are asked to carry.
Trust with what cannot be replaced.You are entrusted with command. Others may now be placed in your hands, and your decisions carry their consequences.
Command begins with responsibility.You have proven your judgment through command, demonstrating that you can make difficult choices without surrendering to pride or panic.
Decide for others without forgetting them.The highest standing in the order. Only one Third Rank Captain exists. When Captains must yield to a single voice, that voice decides.
One voice when one decision is required.Seraph Return is not a promise. Falling can be survivable and still be painful, costly, and frightening for those left behind. Some true humans have one death, certain.
“Did you fall because you had to? Or because falling felt noble?”
There is no glory in an avoidable fall. Seek people who will still be standing tomorrow, not legends made by dying today.
Wall and Gate: Maintain the city's defenses and control entry.
Patrol: Watch roads, walls, wards, and areas where danger may emerge.
Escort: Protect people, shipments, and other vulnerable movements.
Archive Detail: Guard restricted records and the people responsible for preserving them.
Emergency Response: Answer urgent threats and crises where the city needs trained hands.
Expedition Support: Accompany expeditions where a decision may determine the survival of a person or the preservation of irreplaceable knowledge.
There is no lesser posting. A Squire at a gate can do more good than a Knight who never draws a blade.
“I will guard the living. I will preserve the dead. I will defend what is known. I will seek what is not. I will not surrender while there remains something worth saving.”
PROTECT. PRESERVE. ENDURE.
“While one stands, hope remains.”
Carry this book. Read it when the answer isn't obvious. It usually won't be. That is why we still need someone standing at the wall to work it out. Welcome to the Forlorn Hope, Squire.
Reach out In Character!